I’ve always appreciated old time special effects with technological limitations – nothing has taken the magic out of sci-fi and fantasy for me more than computer graphics. I love the creative work done by make-up artists and folks working with rubber and shiny polyester on these creatures. I don’t mean aliens who wield sticks and stones, but rather aliens from old TV shows and movies who look goofy (or often look goofy). Once per day, he can summon 2d8 kith-yin, 2d6 nightmares, 2d4 mind blasters or 1d4 night hags. Three times per day, Baluchor can summon 1 nalfeshnee or 1d2 marilith demons. Three times per day he can open a portal to the Astral Plane or a portal from the Astral Plane to another plane and, in the same round, use his telekinesis ability to attempt to push a creature through it.īaluchor’s hairy body is host to numerous pests and parasites, so those in melee contact with him for more than 3 rounds must pass a saving throw or contract a disease. When Baluchor rolls a natural ‘20’ on a claw attack while on the Astral Plane, he automatically severs a creature’s astral thread (if applicable). , unhallow, unholy aura, unholy word, wall of forceīaluchor is the demon prince of evil Astral creatures, paid fearful obeisance to by the kith-yin, mind blasters, night hags and nightmares.īaluchor’s antennae can pick up mystic vibrations (detect good, detect magic) and thought waves (E.S.P.) in a 60′ radius (always active)., read magic, shield, suggestion, symbol (any), telekinesis (2000 lb.), teleport without error (self + 50 lbs.), thought shield., darkness II, desecrate, detect good, dimension door, dispel magic, ego whip.I found a great old illustration of “Baluchor” from an old Halloween advertisement via James Lileks’ Bleat and thought it would make a great demon prince.īaluchor, Demon Prince of Evil Astral Monsters
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