![]() ![]() You don't have the insane spells of a dedicated sorcerer or hexer. You don't have as much HP as a 50 vigor character. Around the time you're mid-20s in every attribute is when you'll feel the sting. Since you're investing in all the magic stats, you may want to prioritize your titanite for catalysts or armor. You will double the base damage by max upgrading, but that will only equal the base damage of a +0 uninfused version of the weapon. So the difference between a Mundane Ladle and Mundane Ladle +10 is 10 attack. Another thing to note: mundane scaling does not change with weapon refinement. Washing Pole would be the best of the lot for the job but 20 durability bites. Katana have very high counter ratings, and for example Blacksteel has very low base and pure Dex scaling (and DS2 criminally misrepresents Dex scaling), but I was less than impressed by mundane katana. Crit multipliers and counter damage bonuses are preserved, so I found Mail Breaker and Pike to be good candidates to exploit Old Leo Ring. Basically, mundane is at its best on a weapon with low base damage and low scaling. Also, some but not all weapons with no natural scaling, like crossbows and Santier's Spear, lose almost all of their base damage, and as such are not at all worth using in a mundane build. Primary exceptions here are daggers, which seem to take a penalty and will have a lower scaling, and any weapon which alters your attributes like the Ladle or the Work Hook, which may change what your lowest attribute is. You will notice on almost every infused weapon that your scaling bonus is the same, regardless of what weapon it is. The item will still show physical scaling, and it can even differ from weapon to weapon, but it's just not true. Mundane infusion does two things: halve the base damage* and overwrite ALL Str/Dex scaling with mundane. There's a midgame sweetspot where it feels really strong, but by and large, more specialized builds are more fun and more powerful. Going through the game is just fine, but I was a bit surprised how quickly the mundane infusion itself started to fall off. I tried a mundane build from start to finish, to see how manageable it would be. Hammersmiths ( Harvest Valley) (recently two dropped for me on PC, ver.Primal Knights ( Doors of Pharros and Drangleic Castle).Dropped by Gyrm Warriors in Doors of Pharros.Sold by Stone Trader Chloanne after moving to Majula and you have obtained the King's Ring.Possibly given in exchange for Smooth & Silky Stone with Dyna and Tillo.With 220 AR, it goes down to 33 if infused with mundane. The Heavy Crossbow is an exception to this (Along with other crossbows,possibly).Unlike all other infusions, the Ring of Blades will give full 100% bonus damage to mundane weapons (rather than 50% for other infusion paths).If two or more lowest stats are equal there would be no increase in scaling over only having one lowest stat. ![]() Mundane weapons still receives scaling even when the weapon durability went zero, this makes it extremely practical for weapons with either low durability or low base damage, especially Darkdrift.Crossbows and Daggers are good examples of this.Ĭalculation of whether mundane infusion is an increase or decrease of damage would be: It's best to use this stone on weapons that have minimal scaling. To get the most out of this infusion, it should only be used for characters with very versatile builds, that put points into every attribute, or on characters with extremely high Soul Levels, that literally have no low stats left. It gets a starting buff of +50 then for every level in your lowest stat, the weapon will get +6 scaling up until level 20, then the scaling becomes +3 up to level 30, after which the scaling becomes +1. Weapons that are mundane imbued lose half of their base damage and scale in damage based off of your lowest Stat. This reduces the normal scaling a weapon has, but adds a mundane scaling. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |